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Darkest dungeon jester 12 turn debuff2/22/2024 ![]() ![]() They have their place, but you can also just gorilla your way through the higher PROT enemies with raw damage and it works fine.Ĭ. This is mostly because not only does it take 3 turns to build up to their max damage, but in many cases most high damage classes can hit as hard or harder than the bleed anyway, in 1 round as opposed to 3. That, combined with some basic stress reducing campfire skills, means stress is rarely an issue in the later parts of the game.ī. Not as much of a problem if your damage is high enough, you can usually kill the stressers before the stress is even a problem. These may seem weak, but in some circumstances they make all the difference.Ī. I prefer a mixture of Stuns, Bleeds and Blight.Īs with everything in DD, these skills are less useful in some circumstances (e.g. No need for time consuming and expensive trips to the Brothel.ī) Powerful Bleeds both single target and AOE.Īs Bleeds stack, they are very powerful especially against high prot targets and bosses. With a Jester, I can get a group up to level 2 in a single play session. On 'milk runs' they allow the same party to keep going without a break. The Jesters stress recovery and his stress damage resistance are very important. This is especially important on runs with few torches.Īs light is decreased, stress damage really increases substantially. The Jester is an important part of several types of team.Ī) Stress recovery and stress damage resistance. I have read many discussions of 'tiers' of heroes, in the end they often claim Jester is the worst. ![]()
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